About

Etienne Jenin – 3D Environment Artist

Email: etienne.jenin@outlook.com

Professional experience:

Cm Labs Inc

3D artist – 2015 – Present

  • Creation of 3d models for CM Labs Vortex visual systems (3d engine) using many different tools like 3DS Max, Substance Painter, Substance Designer and Photoshop.
  • Able to reproduce any model in 3d by analysing schematic images, technical specifications and client CAD data.
  • Build models to the designed scope, budget and able to deliver to the production lead respecting project milestones.
  • Support des équipes d’intégration de projets.
  • Support of the project software integration teams.

CAE Inc

Lead of production military projects –  2011 – Present

  • Coordinate and deliver projects within time and budget constraints.
  • Support of the project software integration teams (AI, 3d engine, etc.).
  • Lead a team of artists/contractors, internally and around CAE production sites world-wide.
  • Creation of work orders and performing reviews of the assets received from production.
  • Manage and maintain a huge library of models using such tools as Alienbrain and Starteam.

Senior technical artist –  2009 – 2011

  • Support the development of new features and pipelines from the Technical Director and apply the necessary workflows for production.
  • Understand all aspects of moving model development and support the production team.
  • Comprehension of optimization techniques and ensure models maintain performance parameters.
  • Experienced with 3d model integration, testing and debugging within a 3d engine.
  • Ensure models have proper software hooks and at ease working with software interface control documentation and naming conventions.

3D artist –  2007 – 2009

  • Creation of high quality, highly accurate 3d models for several CAE visual systems (3d engines) applying different modelling standards (Lithos, CDB)
  • Able to reproduce any model in 3d by analysing schematic images, technical specifications and client CAD data.
  • Build models to the designed scope, budget and able to deliver to the production lead respecting project milestones.
  • Follow modelling standards and understand the modelling techniques for real time simulation.

 Triotech

Junior 3d Artist Trainee  – 2006

————————

Education:

Centre Nad – 2005-2006

DEP 3d artist, environment specialization

Compétences 2000 – 2000-2002

DEP Computer graphics

Cegep Montmorency – 1998-1999

Programming

————————

Attributes:

  • Passionate and devoted
  • Determined et calm under pressure
  • Productive and efficient
  • Eye for detail
  • Positive and pleasant attitude
  • Team player
  • Flexible and versatile
  • Organised

————————

Skills:

  • Experienced artist in 3d modelling, texture and UV mapping.
  • Specialisation in the reproduction of vehicles and environment objects.
  • Able to follow technical directions and production pipelines.
  • Manage and coordinate projects.
  • Initiated to the development framework of Scrums.
  • Bilingual (French – English)

————————

Technical skills:

  • 3DS Studio Max
  • Photoshop
  • Substance Painter
  • Substance Designer
  • NDO 2
  • Zbrush
  • Unreal Engine 4
  • Unity 5
  • Presagis Creator
  • Microsoft Word, Outlook and Excel
  • Alienbrain
  • Starteam
  • Marmoset